This course will cover everything you need to know about creating a small 2D platformer from start to finish in the Godot Engine. This course covers all aspects of creating a complete platformer game in Godot including:
Game mechanics like player movement, collectibles, and basic combat
Hazards like spikes and enemies
A seamless game loop and transitions between levels
Scene structure and project organization
Sound effects
A main menu, pause menu, options menu, and other UI elements
Finishing touches like camera shake, basic shaders, particle effects, and UI animations
This list is not exhaustive - please see the course outline for a glimpse into the topics that are covered.
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